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Chapter 15. Keyframe Animation: One Step... > Creating a Continuously Looping Anim...

Creating a Continuously Looping Animation

You'll often want to set up an animation for an object over a few frames and then have it loop continuously throughout the entire animation. In the scene we're working on, for example, let's say you want to animate the airplane's propeller rotating about its Local Z-axis over 10 frames. This will simulate the propeller rotating at a slow idle speed, but you want the rotation to continue throughout the full 100 frames of animation.

To accomplish this, you'll use the Parameters Out-of-Range type in 3ds max 7, which can be accessed from Graph Editors on the main menu once you have the initial animation set.


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