• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint

Summary

By applying Multiplier curves, Link constraints, and HD solvers to objects in your scene, you have managed to create animations that are complex but easily edited.

By breaking animations into separate components—for example, one animation taxis the plane and the other animation lets the plane take off and fly around—you have simplified layers of control that you can adjust.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint