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Key Terms

  • Inverse kinematics. Hierarchically linked objects can be set to operate from top-down (forward kinematics) or the bottom-up (inverse kinematics). Inverse kinematics enables the animated child object to drive the parent or parents. For example, you could animate a crate moving from a dock to a ship, then have the booms of a crane automatically follow the box's movement. This eliminates the need to keyframe all the objects independently.

  • Solver. An animation solver controls the relationship of hierarchically linked objects to restrict or allow given transformations.


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