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In This Chapter

In the last chapter, you learned how to apply Ease curves, which adjust the horizontal graph component, or time, of the Track View Curve Editor, thus giving you control over the velocity of animated objects. In this chapter, you'll practice another method of controlling velocity—applying Multiplier curves. This type of curve adjusts the vertical graph component, or value, of the Track View Curve Editor, thus providing graphical control of animated objects. Using Multiplier curves, you can increase the velocity of an object by adjusting a rotation-scaling value that is attached to the current velocity.

When you adjust an Ease curve to slow an animation down at a given point in time, it must speed up somewhere else, because the overall animation time remains the same. When you adjust a Multiplier curve to slow down or speed up an animation, it simply applies a scale factor to the current values and does not adjust the timing of the animation.


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