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Chapter 2. Fundamental Concepts > Coordinate Systems in 3ds max 7

Coordinate Systems in 3ds max 7

Users can easily identify the World reference coordinate system in 3ds max 7 because the default grid planes that display in the viewports when you start 3ds max define it. Keep in mind though, that while you may get more face time with the World reference coordinate system, it is really only the starting point for all the possibilities for maneuvering and manipulating objects in 3D space.

Figure 2.1. The Perspective viewport with the grid defining the World reference coordinate system.



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