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Summary

In this chapter, you practiced using several special effects techniques to generate steam and 3D clouds in your scene. As always, we've focused on hitting the right balance between enhancing your images and animations and conserving computer resources.

You also learned about a special effects technique that lets you transfer surface information from complex 3D geometry in the form of Normal maps, which can be applied in materials as Bump maps to simulate detail on simple, low-resolution objects for increased productivity.


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