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Key Terms

  • Material Effects channel. This is a numeric value assigned in the Material Editor to indicate which material will have special effects applied.

  • Atmospheric Apparatus. This Helper object functions as a container for 3D Fog and Fire effects.

  • Rendered to Texture. This function lets you “bake” materials and lighting into the vertices of an object. You'll use it in this chapter to generate a Normal map for simulating geometry.


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