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In This Chapter

Creating cameras and adjusting their parameters is simple in 3ds max 7. However, placing and moving cameras effectively is foreign to almost anyone who isn't formally trained as a photographer. For most 3D animators, the placement and movement of cameras ends up looking more like hit and miss experimentation.

In this chapter, you'll learn some of the common techniques of camera placement and movement used by the film industry, which can be useful to apply to your own scenes.


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