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Key Terms

  • ShapeMerge. This tool can be used to cut new edges that define a new set of faces, which then can easily be selected later for further modification.

  • Face normal. Each face or polygon of a 3D object has an imaginary vector that is perpendicular to the surface. If a face normal points in the viewer's direction, the face is visible; otherwise, it is invisible. A material attribute called 2-sided can be used to make the face visible, regardless of the direction of the face normal.


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