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In This Chapter

So far in this book you've learned to create and modify 2D shapes, to use 2D shapes for lofting, and to use modifiers, such as Extrude and Bevel Profile, to generate complex 3D objects.

In this chapter, you'll learn about another drag-and-click method of creating 3D primitive objects, in which 3ds max 7 does some of the preliminary work for you by providing basic 3D objects with editable parameters. By creating 3D primitive objects, you can modify the objects by changing specific parameters on the Modify panel, such as the length, width, height, and number of segments for each direction.


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