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Summary

This chapter introduced the methods of working with 2D shapes—important fundamental objects in 3ds max 7 that set the stage for creating complex 3D objects. You learned about creating and editing parametric 2D shapes, such as circles and rectangles, and the importance of assigning logical names at the time of creation to avoid confusion later, especially in a collaborative work environment.

You also learned that 2D shapes are composed of sub-objects—Vertex, Segment, and Spline—and that you can edit at any of these levels to achieve the desired end result. You practiced adjusting vertex tangency to change the curvature of the segment coming into or going out of the specific vertex and selecting multiple vertices for manipulation.


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