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Key Terms

  • Shape. Shapes in 3ds max 7 are 2D objects that, by default, do not show in the rendered images, but are used as a basis for construction of 3D objects or as animation paths, for example. Shapes have names and a specific color in the viewport.

  • Spline. Splines are subsets of shapes. Think of a spline as one continuous, unbroken line. A simple shape contains only one spline. Splines may be open, such as a helix, or closed, as in a circle or rectangle.

  • Compound shape. All shapes must contain one sub-object-level component called a spline. However, compound shapes made of multiple splines are useful for creating complex 3D objects.

  • Parametric primitives. Shapes have parameters, such as the length and width of a rectangle, that may be adjusted when creating or editing the shape.

  • Editable spline. An editable spline lets you access sub-object-level components, such as Vertex, Segment, or Spline, for flexible editing.

  • Bezier curve. Curved shapes in 3ds max 7 are not arcs but parametric polynomial curves with varying radii between vertices. (Bezier was a French mathematician of the twentieth century.)

  • Renderable spline. This attribute makes shapes visible in rendered images or in the viewports.

  • Transform. Move, Rotate, and Scale make up the three transform actions available when editing objects in 3ds max 7.


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