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Lesson 6. Working with Particles > Applying Drop Impact Particles

Applying Drop Impact Particles

You've changed the Project preferences to create new objects at the playhead position. Now it is time to move the playhead to the precise location where you want the Drop Impact particles to start in the project.

1.
Press the spacebar to pause playback, if the project is currently playing.

2.
Press the Home key to move the playhead to the first frame of the project.

3.
Press and hold down the right arrow key to move the playhead forward one frame at a time until the AquaBall touches the Rectangle object at the bottom of the frame (2;15).

This is the precise frame in which the first impact event occurs.

4.
Press Cmd-2 to open the Library tab in the Utility window, if it is not already showing.

5.
In the Library, select the Nature category of particle emitters.

The Nature category of particle emitters includes acts of nature such as Clouds, Fire Flies, Fog, Rain, and Snow. For this exercise you'll apply the Drop Impact particle emitter to the Canvas.

6.
Drag the Drop Impact particle emitter from the Library to the Canvas and drop it on the Canvas below the AquaBall. Use the Dynamic Guides to center the Drop Impact emitter at the bottom of the frame below the AquaBall.

A puff of animated dust appears in the Canvas where the AquaBall touches the Rectangle object.

7.
Press the spacebar to play the project and see the Drop Impact particles in action.

Amazing isn't it? It almost makes you want to fetch a dust mop—or sneeze. With a simple drag-and-drop particle maneuver, you created the realistic illusion of a ball bouncing on a dusty floor.


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