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Lesson 6. Working with Particles > Dragging a Particle Emitter to the Canvas

Dragging a Particle Emitter to the Canvas

In the next series of exercises, you'll apply a particle emitter to the beginning of the Oakley project to add a burst of sparkles as the Detonator watch fades in. As with behaviors and filters, there are many methods for applying particle emitters to a Motion project. Let's start with the simple drag-and-drop method.

In this exercise, you'll drag the Surprise Shimmer particle emitter from the Library to the Canvas and drop it on the lower center of the Canvas where the Detonator watch first appears.


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