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Lesson 9. Working with Audio and Keyframe Basics

Lesson 9. Working with Audio and Keyframe Basics

Lesson Files Lesson_09 > 9-1 Frances start
  Lesson_09 > 9-2 Frances finished
  Lesson_09 > 9-3 22A start
  Lesson_09 > 9-4 22A finished
  Master_Project > 09 Master Project start
Time This lesson takes approximately 1 hour to complete.
Goals Import audio files into a Motion project
  Adjust audio levels in the Project pane
  Work with keyframes in the Audio Editor
  Animate objects with keyframes
  Group particles with an object in the Timeline
  Add keyframes to Transform parameters in the Inspector
  Show keyframes in the Timeline
  Record keyframes in the Canvas


In previous lessons, you applied behaviors to animate objects, layers, and text. While behaviors are easy to apply and manipulate, sometimes you need a little more precision as you manipulate parameters in a project. What if you need to set a precise parameter value at a specific frame? If your project requires exact timing, you'll probably need to add keyframes to get the job done. Ah yes, the dreaded keyframe. Many hours, days, and years have been dedicated to keyframing projects— not out of joy, but necessity. Fortunately, the Motion interface offers several user-friendly methods for applying keyframes.


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