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2. Surface Window

First, master the process of using the “Surface Window,” through which surface attributes are controlled. The “Surface Window” is displayed when you select View -> Surface. You can also open and close it with +6(M) / +6(W).

Various Functions of Each Button

There are various buttons in the upper part of the “Surface Window.” With these buttons you can create a Master Surface template of a surface attribute, which can then be reused many times. Buttons placed in a horizontal row are in the same functional group, like Create and Delete. Although the Info button is for plugins, it is not used in Shade 7 designer LE.

Various Buttons in the Surface Window

Create/Delete Buttons

After selecting an object or a part, if you click the Create button, the sliders become active and the surface attributes will apply to the object that is currently selected.

If you click Delete, the current surface attributes are canceled and the object will return to a state where the parameters cannot be set.


When surface attributes are not set up, the sliders are gray and you cannot click on them or edit their numeric values. This state is called Dimmed.

Active slider

Dimmed slider

If you click the Delete button, all surface attributes will be deleted.

Use/Register Buttons

These buttons are used when you create a Master Surface that can be shared with multiple objects, or when you apply a registered Master Surface to an object.

If the Register button is clicked, a dialog box comes up asking you to name your Master Surface. After entering a name, click the OK button in the dialog box. Your current surface attribute will become a Master Surface, and it can be selected like an object in the “Browser Window.”

When other objects are selected, click the Use button in order to apply the surface you registered as a Master Surface to those objects.

Click Register after setting up the surface of the skin on the face.When you name the surface and click OK, you can create a Master Surface in the “Browser Window.”When you choose the arm and click Use in the “Surface Window,” you can apply the saved Master Surface.

Load.../Save... Buttons

These are the buttons for saving the current surface as a file, or loading it from a saved file. The saved surface attribute file has a “.shdsfc” extension.

If you save the file in the Surfaces folder, which is in the same location as the program file of Shade 7 designer LE, you can make a catalog using ShadeExplorer.

Surface attributes that are saved in files can be loaded and used on other objects.


Display/Hide Buttons

The surface attributes are divided into the following three groups: Basics, Effects, and Mapping. When you first install Shade, all groups of surface attributes are hidden and only Diffuse Color can be set. However, if you click the Show/Hide buttons, the “Surface Window” expands and you can adjust the surface attribute settings in each group.

When each Show/Hide button is clicked, the parameters are displayed and the window expands. It may be helpful to collapse it.

More Button

You can specify particular surface attributes, such as “Do Not Cast Shadow,” by using this button. The More button opens a dialog box that allows you to specify the value of a texture pattern, or the location on the object where you want the surface attribute applied.

Inherit Check Box

The Inherit check box appears in front of various sliders and numbers.

A child object that has no surface attributes of its own, but takes on the surface attributes of its parent object, is said to inherit those attributes. You can specify that an object doesn't take over a part of the surface attributes by using the Inherit check box. This is effective for mapping each object separately.

A surface attribute applies to the whole object overall.Mapping applies to each portion of an object separately.

Operating Inheritance of Child

When you +Click(M) / X+Click(W) on the Inherit check box, you can adjust all surface check boxes in a part at the same time. Find your own way to use this unique function for yourself.

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