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Chapter 13. Working with Text

Chapter 13. Working with Text

Just look at the beginning of any feature film, any TV ad, any weekly sitcom—text treatments are everywhere. The way that text is formatted and animated can establish an emotional tone, support a message, and emphasize specific content. Whether it’s a slow tracking blur of an elegant font for a luxury car ad or the frenetic bouncing of a children’s film title, text is a major component of motion graphics. And, not surprisingly, it’s a major component of Motion. With the ability to use both system fonts and animated LiveFonts, parameters to adjust every aspect of a text object, and over 100 behaviors designed specifically to animate text, there’s no limit to text design and animation with Motion. And of course you can use the behaviors, keyframing, and filters explored in earlier chapters with text objects as well.

This chapter has two parts. First, I explore how to create and format text objects—how to preview and apply different fonts and text styles, how to format with the Dashboard and the Inspector, and how to save modified text parameters as styles. I also show you how to make two animated text effects: by creating a Type On effect and by animating text along a customized path. In the second part, I describe Motion’s deep and powerful text animation tools, the Text Animation and Text Sequence behaviors. I also touch on the other Motion behaviors discussed in Chapter 6—keyframing parameters and using filters.


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