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Chapter 3. Working with Objects

Chapter 3. Working with Objects

To understand objects, think of them as incredibly varied, infinitely malleable building blocks. Whether digital photos, Apple QuickTime movies, scanned sketches, Adobe Illustrator vector art, layered Adobe Photoshop files, text, or simple shapes, objects are the source material for building your animated creation.

When working on a project, you or your client usually has a rough idea of what the final output should look like. This idea, whether it is a series of sketches (a storyboard), a formal written description (a script), or just a twinkle in someone’s eye, serves as your guide as you select which objects are appropriate and how to manipulate them in space and time. Compositing is the process of choosing the properties of objects in space (how they look and where they are located). Animation is the process of making choices about how properties of objects change over time.


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