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Chapter 6. Working with Behaviors > Trimming Behaviors

Trimming Behaviors

When you apply a behavior to an object, by default, its duration matches the duration of the object (which means, by the way, that it doesn’t matter where your playhead is located when you add the behavior). You can change a behavior’s duration by trimming it in the Timeline so that it begins after the object starts or ends before the object ends. For example, if you apply a Spin behavior and then trim the behavior to half the length of the object, it stops spinning at the halfway point (Figure 6.11). There are some exceptions to this process—check out the sidebar “Hey, That’s Not What I Wanted” on the next page.

Figure 6.11. By trimming the out point of the Spin behavior in the Timeline, the star object stops spinning half-way through the play range.



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