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Chapter 6. Working with Behaviors

Chapter 6. Working with Behaviors

You accomplish animation in Motion with either of two very different methods: by using keyframing or behaviors. Keyframing is the process of setting specific values for the parameters of objects, masks, and effects at specific points in time. The software then calculates, or interpolates values between those keyframes to create animation as the value changes over time. The process of working with keyframes is discussed in Chapter 7. Behaviors, on the other hand, are procedural animations—each behavior has built-in instructions, or procedures, that tell the object to animate in a specific way, without using keyframes at all.

Motion’s real-time playback makes the process of adding and adjusting behaviors downright addicting. Add an object, press play, drop on a behavior—instant animation! You can then adjust the behavior while the composition continues to play, and continue to add behaviors, filters, and other objects. The whole process of building an animated composition becomes fluid, interactive, and fast. And behaviors aren’t just for objects—you can apply them to masks, filters, text, and even particles to create incredibly complex and interesting animations in very short order.


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