• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL

Chapter 8. Using the Library > Using the Sidebar

Using the Sidebar

The Sidebar contains a set of navigation controls and a collection of folders that group all of the Library elements available in Motion into the following 11 categories. There are also two additional folders for your own elements (Figure 8.3).

  • Behaviors. This folder contains the following seven subfolders: All, Basic Motion, Parameter, Particles, Simulations, Text Animation, and Text Sequence. Each of these folders contains a specific type of behavior, except for All, which contains all of them. A behavior is an effect that must be applied to an object, and certain behaviors only work on certain objects. For example, the Text Animation behaviors only work when they are applied to text objects. For more on working with behaviors, see Chapter 7. For more on working with objects, see Chapter 3. For more on working with text behaviors, see Chapter 13.

    Figure 8.3. The Sidebar contains the Library elements grouped into categories.

  • Filters. This folder contains all the filters available in Motion; they are divided into 12 subcategories based on filter type (Figure 8.4). A filter is an effect that must be applied to an object; in general, you can apply any filter to any type of object. For more information on working with filters, see Chapter 10.

    Figure 8.4. The Library contains all of Motion’s filters divided into subcategories based on type.

  • 3rd Party Filters. Filters from third party vendors, usually called plug-ins, that work with Motion are available in this folder once Motion has been directed to “see” them. As with Motion’s built-in filters, 3rd Party Filters are effects that are applied to objects. For more information on working with 3rd Party Filters, see Chapter 9.

  • Generators. As opposed to behaviors and filters, generators are objects in and of themselves, similar to media objects you import into your project, except that they are computer-generated inside of Motion. They have unique parameters that you can change and animate. This folder contains the 13 types of generators. For more information on working with generators, see Chapter 10.

  • Particle Emitters. This folder contains a set of particle presets organized into six subfolders based on emitter type (Figure 8.5). Presets are particle systems with specific emitter objects and parameters all saved together as a bundle. Particle Emitters technically consist of an effect applied to an object, but because the object is contained in the preset, they behave like objects. For more on working with particles, see Chapter 11.

    Figure 8.5. Particle presets such as those pictured here are contained in the Library.

  • Shapes. A small collection of preset shape objects is contained in this folder. Shapes are objects that you can create and modify with the shape tools. For more on working with shapes and masks, see Chapter 12.

  • Gradients. Gradients are specialized effects that you can apply only to objects that have a fill or an outline that can contain a gradient, such as shape or text objects. For more on working with gradients, see Chapter 10.

  • Fonts. All fonts available in your system are found in this folder, organized according to your Font Book. You can only apply fonts to text objects. For more on fonts and working with text, see Chapter 13.

  • LiveFonts. This folder contains a list of all the animated LiveFonts that you have installed in your system (Figure 8.6). For more information on working with LiveFonts, see Chapter 13.

    Figure 8.6. Fun and lively animated LiveFonts can be viewed within the Library’s Preview Area.

  • Text Styles. This folder contains a collection of preset text parameters that you can apply to text objects. For more information on working with text styles, see Chapter 13.

  • Content. This folder contains a large collection of graphics and movies for use in your projects, including every element used in the templates. For information on using templates, see Chapter 15.

  • Favorites. Any time you create a custom version of an effect, you can store it in this folder so you can access it quickly. By default, the folder is empty.

  • Favorites Menu. Custom effects that you create and place in this folder appear in the Favorites menu in the menu bar so you can access them easily.



Not a subscriber?

Start A Free Trial

  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint