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Chapter 4. Changing Object Properties > Working with the Four Corner Parameter

Working with the Four Corner Parameter

Corner pinning is similar to shearing, but it is more flexible, because you can move each corner of an object’s bounding box independently, stretching and squeezing it as if it were a rubber sheet.

With corner pinning, you can create a sense of perspective with your object, as if it were located in a 3D space. You can also attach an object to another by pinning their corners together.

Motion calls this mode Four Corner, and once again, you access it by choosing a transform mode from the Toolbar.

To corner pin an object in the Canvas:

1.
Select the Four Corner mode by selecting it from the pop-up menu in the Toolbar, pressing the Tab key until it appears, or Control-clicking in an empty area of the Canvas to bring up the shortcut menu.

2.
Click the control handles at the corners of the objects’ bounding box and drag them each to the desired locations (Figure 4.20).

Figure 4.20. Four Corner, or corner-pinning lets you move each corner of an object’s bounding box independently of the others.


✓ Tip

  • If you’ve corner pinned an object and you want to return it to its original dimensions but it’s too late to use Undo (File > Undo or Command-Z), the quickest way is to either turn off or reset the parameter in the Properties tab of the Inspector. In fact, you can use this procedure to reset any parameter. See “Making Transformations in the Properties Tab” later in this chapter.


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