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Rotating Objects

Every object has an anchor point, which is usually located by default at the center of the object, as determined by its bounding box (text objects, covered in Chapter 13, have their anchor point located at the bottom left corner of the first letter). The Rotation parameter lets you rotate an object around this anchor point. The bounding box has a special handle just for rotation, which is attached to the anchor point. You can rotate freely or in 45-degree increments for precise values, and you can complete as many revolutions as you wish. Motion stores the number of revolutions along with the angle value in the Properties tab for animation purposes (see Chapter 7).

To rotate an object in the Canvas:

1.
If you need to, choose the default Select/Transform mode.

The keyboard shortcut is Shift-S.

2.
Click and drag the rotation handle of the bounding box (Figure 4.14).

Figure 4.14. To rotate an object in the Canvas, simply drag the rotation handle of the bounding box.


Hold down the Shift key while dragging to constrain the movement to 45-degree increments.

✓ Tip

  • If you want to create a static composition, you usually wouldn’t rotate an object more than 180 degrees in either direction. If your purpose in rotating is solely to wind up the object for an animation, it may be easier to use the Properties tab to enter a value. See Chapter 7.


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