Share this Page URL

Chapter 4. Changing Object Properties - Pg. 59

59 Chapter 4. Changing Object Properties The previous chapter discussed browsing media files, which are a type of object , and importing them into your project. Once you have imported objects, the next step is to compose them by ad- justing certain properties common to all objects called parameters . You set a parameter to a specific value at a specific point in time. For example, you may want to change the location of an object in the Canvas (the Position parameter), the size of an object (the Scale parameter), or the orientation of an object (the Rotation parameter). You can change the value of each parameter over time by setting keyframes (see Chapter 7), which is one way of creating animation. In this chapter, you will learn how to adjust the properties of any object or layer (remember, a layer is an object, too!). These adjustments include a group of parameters called transformations (like Position, Scale, and Rotation); controls for how objects that overlap interact with each other, called blend modes; and settings for applying and adjusting a drop shadow. You can control most of these properties directly in the Canvas, but for more precise control, you use the Properties tab of the Inspector in the Utility pane. Selecting Objects To change the properties of an object, you first need to select it. As you might expect, there are several ways to do this. To select an object: Do one of the following: 1. 2. 3. Click the object in the Canvas. Click the object in the Layers tab. Click the object in the Timeline (for more information on working with the Timeline, see Chapter 5). Selecting an object in one of these areas selects it in all of them. When the object is selected, a bounding box appears around the object in the Canvas, the object row becomes highlighted in the Layers tab and in the Timeline, and the object bar in the Timeline darkens. (Figure 4.1).