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Chapter 7. Animating with Keyframes > Working with Behaviors and Keyframes

Working with Behaviors and Keyframes

On the surface, it seems as if behaviors (discussed in Chapter 6) and keyframes represent entirely separate methods for creating animation, and never the twain shall meet. However, the reality is that they can coexist quite happily—in fact, you can create effects by leveraging the strengths of each, which isn’t possible with just one or the other (Figure 7.46).

Figure 7.46. Keyframes and behaviors can work together as a team. In this example, the Drag parameter for the Repel behavior (applied to the ball) is keyframed to change over time so that the particles change how they react to the repelling force.



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