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Lesson 6. Advanced Particle Design > Working with Sprites

Working with Sprites

Up to now, we've been using movie clips as the source for our particle systems. The problem with movie clips is that they take up a lot of space in the computer's memory. That's fine if you want to animate a dozen or so butterflies flopping about the screen, but what if you want to generate hundreds or even thousands of particles? In that case you use sprites.


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