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Chapter 9. Subdiv Surfaces > Working in Polygon Mode

Working in Polygon Mode

Subdiv surfaces can speed the modeling process because you can choose between viewing the surface in high-res with many points or low-res with just a few points. If you know how to model polygons, you can model a subdiv surface as well because they use many of the same tools.

While standard mode is good for adding fine details, polygon mode is essential for creating the basic structure of the surface. One common tactic is to model a polygon to get the rough form and then convert it to subdiv surfaces. This approach is helpful because it lets you work quickly, and the polygon primitive cube has a simpler construction than the subdiv primitive cube.


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