• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 9. Subdiv Surfaces > Sculpting Subdiv Surfaces

Sculpting Subdiv Surfaces

Subdiv surfaces let you move back and forth between different levels of detail.

  • Display level— Subdiv surface objects have different display levels—that is, different levels of refinement. This means that you can work with many points close together on the surface that affect only a small area, or with fewer points farther apart on a surface that affect a large area. You can move back and forth between these levels (Figure 9.10). Level-0 is your base mesh. It’s the first level on which you will work since it’s where all the polygonal components exist. These components can only be adjusted using the polygon tool set in polygon mode. When you start adding detail to your model, the subdivision edits (which have their own tools and workflows and are available in standard mode) go on subsequent levels—level-1, level-2, level-3, and so on.

    Figure 9.10. A subdiv surface sphere is shown at display levels 0 (from top left), 1, 2, and 3. By default, the sphere has only levels 0 and 1. It needs to be refined to access higher levels.

  • Refine— This function gives the selected area of the surface a higher level of detail. If the surface is at level-1, Refine will show the selected area with level-2 points.

  • Finer and Coarser— These functions allow you to move quickly to a higher (Finer) or lower (Coarser) level of detail.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint