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About Materials

Maya offers several types of materials, including Lambert, Blinn, Phong, Layered, Ocean, Ramp, and Anisotropic. Each material type has its own options and reflects light in a unique fashion. Lambert, for example, has no specular highlight, so it’s matte, while Blinn and Phong both look shiny. Anisotropic is also shiny, but unlike Blinn and Phong, it reflects specular light unevenly (Figure 15.27). Maya also includes two specialty materials—Ramp and Layered—which we’ll cover in this chapter. And finally, the Ocean material, which relates closely to fluid dynamics, is covered in Chapter 16, “Cameras and Rendering.”

Figure 15.27. Each banana has a different material assigned to it (from left to right): Anisotropic, Blinn, Lambert, Phong, and Phong E.



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