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Chapter 15. Shaders, Materials, and Mapping

Chapter 15. Shaders, Materials, and Mapping

Objects in Maya start out a drab, gray color. By assigning a shader to a surface, you give it a color or a texture map (an image that’s mapped onto the surface).

Achieving realistic-looking surfaces, however, is about more than just color. You can make a surface’s default gray color look like chrome (if it’s shiny and reflective), or you can make it look like rocks (if it’s bumpy with a matte finish) (Figure 15.1).


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