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Chapter 8. Polygons > About Modeling Polygons

About Modeling Polygons

The most common way to create a complex polygon model is to start with a primitive poly cube. By transforming this simple object and manipulating its existing components, you can get the basic shape for your model. From there, you can build on the object by adding more complexity to the surface.

Polygons include four types of components, which are important for both modeling and texturing: faces, edges, vertices, and UV.


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