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About NURBS Objects

NURBS object creation is a Maya strong-point because of the precise control it affords the user over the final surface. There are two types of NURBS objects: curves and surfaces.

NURBS curves have three main components: CVs (control vertices), edit points, and hulls (Figure 7.2). You use these components to create and edit curves in different ways. As you grow familiar with creating NURBS curves, you’ll likely come to prefer one component to the others, making it your primary editing method.


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