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Chapter 18. Dynamics > Rigid-Body Dynamics

Rigid-Body Dynamics

For both rigid and soft bodies, you can connect dynamic properties to geometry. Define an object as a rigid body when you want it to collide with another object without yielding; if you want your object to behave with flexibility or elasticity, make it a soft body.

By using Maya’s rigid-body dynamics, you can simulate what occurs when one or more objects collide.


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