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About Pivot Points

Each object in Maya has a pivot point. When you rotate an object, it rotates around its pivot point, and when you scale an object, it scales to and from the pivot point. By default, the object’s pivot point is at the center of the object, but Maya lets you move the pivot point according to your needs. That can be very useful when you want to create certain kinds of animations and movements. For example, if you want to have the camera rotate around a sphere while keeping the sphere in the center of the camera’s view, you can move the camera’s pivot point to the center of the sphere. When you then rotate the camera, the sphere stays in the center of the camera’s view. If the camera’s pivot point were in the default position at the center of the camera, it would spin in place instead of rotating around the object.

To change an object’s pivot point position:


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