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About Cameras

An essential part of rendering is determining the point of view for your scene. Any time you view a scene in Maya, you’re looking through a camera. The four views—Top, Front, Side, and Perspective—are actually four different cameras. Most often you render using the Perspective view; however, you can use the other views as well.

Cameras determine both your view of the scene and the view that is rendered. When you’re tumbling and tracking in the Perspective view, you’re really just moving and rotating that camera. You can’t delete any of the four default cameras, but you can create new ones (Figure 16.3).


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