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Chapter 16. Cameras and Rendering

Chapter 16. Cameras and Rendering

Creating quality images in Maya, whether for print or video, depends on rendering—the process of creating an image (or sequence of images) from a scene. When you render, you create a two-dimensional image from a specified three-dimensional view of your scene. Maya makes intensive mathematical calculations and applies the laws of physics to realistically create lighting, shadows, reflections, and textures. With a few settings, you can take even a very simple scene and make it look realistic by rendering it.

Rendering lights, shadows, and textures is performed using software rendering. Maya also performs hardware rendering, which is essentially what you see in your Perspective view and is greatly enhanced by your computer’s display card. When you press for hardware lighting, you are using hardware rendering. Maya’s Playblast, Hardware Render Buffer, and Hardware Renderer will take a series of screen snapshots and export the images for you (Figure 16.1).


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