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Chapter 12. Animation > About Constraints

About Constraints

Constraints in Maya connect attributes of objects together so they behave in the same way. This can be useful when you want one object to rotate exactly like another, but you don’t want the translate values to change. You can use a constraint to connect the rotate values from one object to another, leaving all other attributes unchanged. Constraints can also be animated and turned on and off, allowing you to connect attributes temporarily.

Constraint Types

Maya offers the following constraint types:


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