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Chapter 12. Animation > About the Trax Editor

About the Trax Editor

The Trax Editor is another useful animation editor in Maya, incorporating a nonlinear approach to animation. Nonlinear animation allows you to create clips of animation and arrange them in any manner you wish. For example, if you have a ball in your scene, you could have a bouncing clip, a rolling clip, and a deflating clip. You can then blend, rearrange, add, duplicate, or delete these clips, making new animations without touching a keyframe.

At the heart of the Trax Editor is the character set. The character set defines a set of keyframable attributes. What those attributes are is up to you. A character set is not necessarily a complex, rigged character; it could just simply be a sphere.


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