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Chapter 9. Skeletons and Inverse Kinemat... > To remove a joint from the hierarchy...

To remove a joint from the hierarchy:

1.
Select the joint you would like to remove by clicking it (Figure 9.19).

Figure 9.19. You can select a joint by clicking on it in the modeling window, or by clicking the corresponding joint node in the Hypergraph.


2.
From the Skeleton menu select Remove Joint (Figure 9.20).

Figure 9.20. Select Remove Joint from the Skeleton menu.


The joint is removed from the hierarchy and deleted from the scene. Now that the selected joint has been removed, the bone from its parent ends at the selected joint’s child (Figure 9.21).

Figure 9.21. The selected joint (joint7) is now completely deleted from the scene and cannot be viewed in the Hypergraph.


Sometimes you’ll want to disconnect a portion of a previously created skeleton to use it in a new character. Say for a half-human character that uses a human joint system—with human-like arms but nonhuman-like legs. By disconnecting the center joint, you could use the upper half of the human skeleton on the human half of the new character.


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