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To mirror joints:

1.
Create the leg from the previous sections.

2.
Select the hip joint (Figure 9.11).

Figure 9.11. The hip joint is selected so that the leg can be mirrored over to the other side.


3.
From the Skeleton menu, select the box next to Mirror Joint.

This opens the Mirror Joint Options dialog box.

4.
For Mirror Across, select YZ (Figure 9.12).

Figure 9.12. The YZ option is chosen so that the leg will mirror across the YZ plane.


5.
Click Mirror.

A new leg appears on the other side (Figure 9.13).

Figure 9.13. The opposite leg is created using the Mirror Joint Options dialog box from the Skeleton menu.


Tips

  • If the leg was built in the side view, you should mirror it across the YZ plane. To figure out which plane you should use, look at the view axis in the corner of the panel and imagine two of the axes forming a plane that you want to mirror across. If the new leg does not appear in the correct location, undo the mirror joint and try choosing a different plane to mirror across in the Mirror Joint Options dialog box.

  • Don’t mirror a joint that falls on the center line of the body: If you do, you’ll end up with two joints on top of each other.



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