• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 9. Skeletons and Inverse Kinemat... > To branch off from an existing skele...

To branch off from an existing skeleton:

1.
Create the skeleton from the previous page.

2.
Click the Joint tool icon .

3.
Click the joint from which you want to branch off.

This will select the joint, not create a new one.

4.
Click where you want the new joint to be placed.

A new joint appears with the bone branched off from the original skeleton (Figure 9.6).

Figure 9.6. A new joint branches off from the existing joints.


5.
From the Window menu select Hypergraph to view the resulting hierarchy.

Note that two joints are at the same level in the hierarchy, both parented under the same joint (Figure 9.7).

Figure 9.7. Joint3 and joint4 are both children of joint2. That means that if joint2 is rotated, joint3 and joint4 will rotate with it.


You can think of bones as a visual representation of your skeleton’s joint hierarchy. When you parent one joint to another, a bone appears. If you unparent a joint, the bone disappears. Sometimes it’s easier to create separate hierarchies and then place them inside a single skeleton by parenting them.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint