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Chapter 10. Parenting and Binding to a Skeleton > To parent surfaces to joints:

To parent surfaces to joints:

1.
Create the surfaces of a character (Figure 10.4).

Figure 10.4. This character is built from simple shapes. As a robot, he’s made of steel and thus does not bend, making him a good candidate for having his surfaces parented (rather than bound) to joints.


2.
Create a skeleton (Figure 10.5). (See Chapter 9 for more information.)

Figure 10.5. A skeleton is built into the character. The root joint, which is at the top of the hierarchy, is at the waist.


3.
Select a surface.

4.
-select the joint to which it will be parented.

5.
Press .

Now when you select and rotate that joint, the surface will rotate with it.

6.
Repeat Steps 3 through 6 for all of the other surfaces.

Now when any joint is rotated, the parented surface will move with it (Figure 10.6).

Figure 10.6. Once all the surfaces have been parented to the appropriate joints, you can pose or animate the character.



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