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Chapter 10. Parenting and Binding to a Skeleton

Chapter 10. Parenting and Binding to a Skeleton

Once you’ve created a skeleton, you need to either parent or bind the surfaces to the joints in order for the surfaces to move with the skeleton. Anything that doesn’t need to bend, like a hat, glasses, or eyeballs, can be parented to the joints. Anything that does need to bend, like an arm, leg, or torso, must be bound to the skeleton (Figure 10.1).

Figure 10.1. For the leg to bend at the knee, it needs to be bound to a skeleton.



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