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Chapter 7. NURBS Curves and Surfaces > Creating NURBS Curves

Creating NURBS Curves

By learning how to create and edit curves, you’ll gain a better understanding of how to take full advantage of Maya’s modeling tools. Multiple edit points give you precise control over the shape and placement of NURBS curves.

Curves are often used to create a wire representation of a surface. Once you’ve done this, you can place a skin over the curves to create the final surface (Figure 7.6). You can create this final surface using a number of Maya commands, including lofting, extruding, and revolving—all of which we’ll examine in depth in this chapter.


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