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About Polygons

Polygon meshes facilitate extremely flexible modeling because they can be used to produce high-quality, smooth surfaces as well as low-resolution, fast-rendering surfaces. Games can use only a small amount of polygons per surface (called low-poly models) in order for game engines to render them on the fly. Thus, polygons are the surface type of choice for game and Internet developers. A proficient modeler can create a good-looking, fast-loading model by using just a few well-placed polygons (Figure 3.32).

Figure 3.32. A low-polygon model renders fast and can be developed quickly (this one is by Andrew Britt).



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