• Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint
Share this Page URL
Help

Chapter 3. Creating Primitives and Text

Chapter 3. Creating Primitives and Text

As premade geometry sets that simplify the creation of more complex shapes, primitives are the building blocks of 3D modeling. To understand this, just take a look at the objects around you: Everything in nature, no matter how complex, can be broken down into a few primitive shapes—something you can do right now with the objects in front of you. Is the object you’re looking at built around many cylinders like a metal chair, or is it a squashed cube like a door or a wall? Many objects combine a number of different primitives. Take, for example, the bicycle: Its wheels combine a cylinder (for each spoke) and a slim torus (which defines the tires’ shape). Likewise, you can use a number of primitives to create a detailed face from a simple sphere, or employ just a few well-placed cubes to construct a building.

Because they can be manipulated in a variety of ways, primitives have become an important part of Maya and other 3D programs. NURBS primitives can speed workflow because the curves have already been drawn and, in many cases, have been replaced with surface geometry. You can stretch, cut, scale, translate, trim, and rebuild them, making them essential to your workflow and great time-savers as well.


PREVIEW

                                                                          

Not a subscriber?

Start A Free Trial


  
  • Creative Edge
  • Create BookmarkCreate Bookmark
  • Create Note or TagCreate Note or Tag
  • PrintPrint