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Chapter 15. Cameras and Rendering

Chapter 15. Cameras and Rendering

Creating quality images in Maya, whether for print or video, depends on rendering—the process of creating an image (or sequence of images) from a scene. When you render, you create a two-dimensional image from a specified three-dimensional view of your scene. Maya makes intensive mathematical calculations and applies the laws of physics to realistically create lighting, shadows, reflections, and textures. With a few settings, you can take even a very simple scene and make it look realistic by rendering it.

Rendering lights, shadows, and textures is known as software rendering. Maya also performs hardware rendering, which is essentially what you see in your Perspective view. When you press for hardware lighting, you are hardware rendering. Maya’s Hardware Render Buffer will make a series of screen snapshots and export the images for you. The Hardware Render Buffer also provides a few options for cleaning up your images (Figure 15.1).


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