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About Joints

When you create joints, the bones appear automatically. The order in which you create joints is important because the first one will be at the top of the hierarchy, the second joint will be parented to the first, the third will be parented to the second, and so on down the line.

A joint is like a pivot point in a hierarchy. You can't take a joint's pivot point away; the joint will always stay with its pivot point. Its position in the hierarchy determines which joints will rotate with it; the joints below it in the hierarchy will rotate with it, the joints above it will not. Don't confuse this hierarchy with joints that are above and below physically. One joint can be above another in the Y direction but below it in the hierarchy.


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