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Chapter 13. Shaders and Materials

Chapter 13. Shaders and Materials

Objects in Maya start out in a drab gray color. By assigning a shader to a surface, you're giving the surface color or a texture map, which is an image that is mapped onto the surface.

Achieving realistic-looking surfaces goes beyond the color. You can make the default gray color on a surface look like chrome if it is shiny and reflective, or it can look like a rock if it is bumpy and matte (Figure 13.1).


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