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Chapter 11. Animation > About Setting Keyframes

About Setting Keyframes

Keyframes are at the heart of animation in Maya. Setting a keyframe means that you want a certain attribute to have a specific value at a point in time. For example, a ball could have a translate X of -2 at frame 1, and a translate X of 2 at frame 10. Between those frames it would gradually move across the screen (Figure 11.13).

Figure 11.13. As you play back the animation, the sphere moves across the panel.



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